June 28, 2009

[Tutorial] How to make strategy games with Game Maker 7 Part1

gokusupersaiyan6 asked:


Approval haven 't uploaded the video to long so I decided to start uploading videos random and this is one of them. How to make strategy games with the UPDATE to Part 1 of gamemaker 7: Part 1 on my site: Part 2 of gmteacher.uuuq.com on my site: gmteacher.uuuq.com

Create a video blog

a

a a a

a »

June 28, 2009

bozosek @ 11:57 pm

Hey… Does it matters how am I gonna call my sprite or object?!

a
July 1, 2009

Bloodsucker1111 @ 4:39 am

yes, but with some simple changes in the draw events (use “draw_rectangle” instead of “draw_rectangle_color”) you can make it work without pro edition

a
July 4, 2009

Sychazel @ 12:45 pm

damn it requers PRO!!!

a
July 7, 2009

jakob149 @ 9:56 am

REGUIRES PRO edition

a
July 9, 2009

gokusupersaiyan6 @ 12:17 pm

oh come on ppl the video quality sux.why dont you just go to my site.you can even download it from there.ok i will post a link in the description

a
July 10, 2009

bleachep1200 @ 3:56 pm

FATAL ERROR in
action number 1
of Draw Event
for object obj_controller:

COMPILATION ERROR in code action
Error in code at line 3:
draw_rectangle(startx,starty,m ouse_x,mouse_y,c_green,c_green ,c_green,c_green,false)

at position 33: Symbol , or ) expected.

i really need help

a
July 13, 2009

isupportmac @ 3:42 am

I can’t get throught the obj_collector thing at the last line what do u put?

a

gokusupersaiyan6 @ 10:04 pm

well this is not the finished one on mah site there is a third part with building but i decided to stop writing the tutorial and just make an engine and post the source

a

Mishibie @ 10:57 pm

cool, how is that a stratagy game though?

ad &fmt=18 for good quality

a
July 17, 2009

gokusupersaiyan6 @ 3:33 am

if draw_rect=true
{
draw_rectangle(startx,starty,mouse_x,mouse_y,c_green,c_green,c_green,c_green,false)
}

a

phatato1 @ 10:08 am

___________________________________________
FATAL ERROR in
action number 1
of Draw Event
for object obj_controller:

COMPILATION ERROR in code action
Error in code at line 2:
ddraw_rect=true{draw_rectangle_color(startx,starty,mouse_x,mouse_y,c_green,c_green,c_green,false

at position 97: Symbol , or ) expected.

a
July 18, 2009

virgildog1950 @ 2:22 pm

For lite version, and in my opinion, better results: change the draw event code to:

if draw_rect=true
{
draw_rectangle(startx,starty,mouse_x,mouse_y,1)
}

Also, feel free to use the ‘Set the Color’ action, and set the rectangle to whatever you want. (Be sure to put the set the color action above the code action though.)

-Mike

a
July 20, 2009

jera3 @ 5:03 pm

it dosent get any color or a rectangle. Y?

a
July 21, 2009

jera3 @ 3:45 am

oh, man! Need pro edition. Ahh.. man… well, great vid though

a
July 24, 2009

SpiderWick12 @ 12:27 am

change it to true for outline, vincin6.

a

jera3 @ 3:59 am

___________________________________________
FATAL ERROR in
action number 1
of Draw Event
for object obj_controller:

COMPILATION ERROR in code action
Error in code at line 3:
draw_rectangle,color(startx,starty,mouse_x,mouse_y,c_green,c_green,c_green,c_green,false)

at position 17: Unknown function or script: color

a
July 27, 2009

Sahin9494 @ 12:55 pm

you must just delete that { :)

a
July 28, 2009

Sahin9494 @ 4:44 am

write: { not }

a

Wertuiwertui1 @ 5:59 am

thats a little bit stupid here—> 1:37

a
July 29, 2009

liddlekb26 @ 11:04 am

how do u make buiding thing

a
August 1, 2009

Mishibie @ 11:24 am

put &fmt=18 at the end of the adress for good quality

a
August 2, 2009

redfog1758 @ 2:12 pm

Dude when i pick only 1 guy and click to go somewhere they all go.Y?

a
August 4, 2009

kiychane01 @ 4:36 am

This is only avalible on Pro

a
August 6, 2009

runezfrl @ 6:58 am

FATAL ERROR in
action number 1
of Draw Event
for object obj_controller:

COMPILATION ERROR in code action
Error in code at line 4:

at position 1: Symbol } expected.
when i try starting the game and testing it it says this and i cant start it it says abort so can u tell me a way to fix it? thx im gunna subscribe u!

a
August 7, 2009

FishyFlip @ 9:35 pm

Make a code named “GetGun” or anything else and put it in the collision event:
if place_meeting(x,y,obj_Gun)
{
if GetGun = true
{”Your Gun-Code”}
else
{exit}
}
And in your Key-Event for picking up the gund put in:
If “Your Key:e.g. P(for pick up)”
{GetGun = true}
else
{GetGun = false}
Try it out it works!

a

a

a