October 12, 2009
What could be improved about Real Time Strategy Games?
unamigosencillo1686 asked:
If it 'type board game of SA Warhammer likes or a video game like Starcraft or Warcraft, what you feel you might be better about the gameplay? Pi? / Research different? Amounts of the unit? for each faction? Pi? factions to play as? Articles / objects / unique monsters? Anything you change about the current games you would see in a new game? Having a new regulator specifically designed for the game help or hinder? Digital game or real life? Thank you!
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If it 'type board game of SA Warhammer likes or a video game like Starcraft or Warcraft, what you feel you might be better about the gameplay? Pi? / Research different? Amounts of the unit? for each faction? Pi? factions to play as? Articles / objects / unique monsters? Anything you change about the current games you would see in a new game? Having a new regulator specifically designed for the game help or hinder? Digital game or real life? Thank you!
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Originality. Since playing Age of Mythology which is quite a while ago no RTS has been good enough for me. They all offer the same options, in different ways, but still I think if there was an amazing concept, setting and a good story I would play it.
Less micro-managing which is something Dawn of War I feel did very well with the squad system. Kohan 2 was also like that but Kohan 2 kind of sucked unlike Dawn Of War. Nothing sucks more than having to control 90+ guys at a time though.
Yes, originality is always a bonus. I could really go for a steampunk RTS, I think that would be refreshing.
More focus on heros like with Warlords Battlecry 3 would be nice.
What could be improved with Warhammer fantasy/40k/table gaming for real? Less expensive, rebalanced for smaller fights a la Mordeheim, and basically just make the game quicker and more accesible to casual players. I got out of both Warhammer and Warhammer 40k just because it was so time consuming and expensive. My brother still plays though.
The graphics.